A Touch of Light

A step towards enlightenment for those living in the world of darkness.

A Young India Fellowship Initiative in collaboration with University of Pennsylvania


      





Wednesday, November 23, 2011

Active USB Hub: The way out for our Kinect Detection Problem



To our utter surprise, Kinect stopped working all of a sudden. On running Kinect sample programs, it was not able to detect the device as mentioned in one of our previous posts. However few days back, we were able to find the solution for this. After trying all possible combinations like the software error possibilities etc., we were finally left with trying out the Active USB Hub option. And Hurray!, it actually worked. The problem was that although Kinect runs on a 12V adapter , it still draws ample amount of current from the USB port to which it is connected. Thus, while connecting Kinect to BeagleBoard/PandaBoard, Kinect was not able to draw to draw sufficient amount of current from the board. Thus, on connecting Kinect through the Active USB Hub instead of the board directly, we were able to remove Kinect detection problem.

1 comment:

  1. Hello. Can you provide the power supply information for your usb hub? I tried using a 5v 1.2A but the Kinect got a red light error. While connecting to my board it got the blinking green light, but I got depth buffer errors while trying to read the data with the installed libraries (openni/nite)...

    ReplyDelete

Wednesday, November 23, 2011

Active USB Hub: The way out for our Kinect Detection Problem



To our utter surprise, Kinect stopped working all of a sudden. On running Kinect sample programs, it was not able to detect the device as mentioned in one of our previous posts. However few days back, we were able to find the solution for this. After trying all possible combinations like the software error possibilities etc., we were finally left with trying out the Active USB Hub option. And Hurray!, it actually worked. The problem was that although Kinect runs on a 12V adapter , it still draws ample amount of current from the USB port to which it is connected. Thus, while connecting Kinect to BeagleBoard/PandaBoard, Kinect was not able to draw to draw sufficient amount of current from the board. Thus, on connecting Kinect through the Active USB Hub instead of the board directly, we were able to remove Kinect detection problem.

1 comment:

  1. Hello. Can you provide the power supply information for your usb hub? I tried using a 5v 1.2A but the Kinect got a red light error. While connecting to my board it got the blinking green light, but I got depth buffer errors while trying to read the data with the installed libraries (openni/nite)...

    ReplyDelete